Identify whether or not they are base aligned.
The thought process changes DRASTICALLY
depending if they are/aren't.
If they are Base Aligned, watch what the outside
corners do if they press. For further detail, watch
the video!
If they aren't Base Aligned, look at the safeties.
This is extremely important. This video breaksdown
how to judge whether or not your opponent is blitzing
These are the basics of what you need to
do, and need to avoid, after the snap.
This tip.. this changed my life a few years ago.
Watch this video.
First thing I need you to do, and you're not going to want to hear this, is double and triple check that you are doing EVERYTHING right. Check the hashmarks, check the order you're setting things up in, watch the video and make sure you're mimicking exactly how I am.
Make sure the top of this ebook doesn't have an "outdated" disclaimer which can happen to older ebooks as the year progresses. If you're having issues still, type in our Discord (found in the Members' Dashboard) or shoot me a DM personally.
So in Ultimate Team there's a ton of different Player Archtypes who all get Abilities for different AP amounts. My suggestion is this - try to fit the CORE abilities (especially passing ones). For further detail - join our Discord to ask questions!
So everything can be tuned and adjusted to work for Regs, and it WILL work at an extremely high level, BUT, with Ultimate Team being the main competitive game mode, our schemes are geared towards MUT.
I'm a huge believer in mastering a few plays, rather than being okay at a bunch. This is reflected inside of the schemes I run, and you can even see this on stream and in my videos. I refuse to put plays in these ebooks that aren't absolutely a part of my scheme. I don't add in Filler plays, or things just to look pretty.
The best place is by far our Discord, which you can find inside the Members' Dashboard